How it's built
Beyond what the code says. Start with architecture; the rest goes deeper on one part each. To work on typepper, see CONTRIBUTING.
- Architecture: the whole system, and how a round travels
- Engine: the rules, and why a round plays back the same everywhere
- Server:
typepper-server, its database, accounts and boards - Game client: the game's online side
- Operations: Railway, deploys, CI, the runbook
- Decisions: why things are the way they are
- Roadmap: what's open